As legendary contract killer T. J. Trench
, you will have to negotiate a fierce and brutal city replete with gangs
and more, taking out the trash one contract at a time. While police drones circle overhead, you'll be sticking to the alleyways with a variety of weapons and plantable explosives finding new and unique ways to get away with murder most foul. But one single slip-up will cost you. There are no respawns here - when you're dead, you're dead. That's it.
Duck and weave through the claustrophobic streets as a living city does its best to stop you breathing - permanently.
was announced with a cover feature & extensive alpha preview in the June 2014 issue of Indie Game Magazine, which can be bought digitally or physically here
. An brief excerpt from the article can be found here
. If you're interested in the technical stuff, you can read the lead programmer's article about creating Metrocide's systems here
Want more to read? You can download Metrocide
's manual as a PDF file for free here
Please enjoy some shiny Metrocide
Flat Earth Games apologises, but Metrocide
is too large to fit on a single double-density 3.5"
It was made primarily on Macs
using Xcode, Cocos2D-X, FMOD, Logic Pro X and a little too much whiskey.