About Metrocide
As legendary contract killer
T. J. Trench, you will have to negotiate a fierce and brutal city replete with
gangs,
vigilantes,
cops and more, taking out the trash one contract at a time. While police drones circle overhead, you'll be sticking to the alleyways with a variety of weapons and plantable explosives finding new and unique ways to get away with murder most foul. But one single slip-up will cost you. There are no respawns here - when you're dead, you're dead. That's it.
Duck and weave through the claustrophobic streets as a living city does its best to stop you breathing - permanently.
Origins
Metrocide was announced with a cover feature & extensive alpha preview in the June 2014 issue of Indie Game Magazine, which can be bought digitally or physically
here. An brief excerpt from the article can be found
here. If you're interested in the technical stuff, you can read the lead programmer's article about creating Metrocide's systems
here.
Want more to read? You can download
Metrocide's manual as a PDF file for free
here, too!
Wallpapers
Please enjoy some shiny
Metrocide wallpapers.
Technical Info
Flat Earth Games apologises, but
Metrocide is too large to fit on a single double-density
3.5" floppy disk.
It was made primarily on
Macs using Xcode, Cocos2D-X, FMOD, Logic Pro X and a little too much whiskey.